#ifndef COMPONENTS_SCENENODE_H
#define COMPONENTS_SCENENODE_H

#include "Common/Common.h"
#include <ECS/ECS.h>
#include <cocos2d.h>

class SceneNode : public ECS::Component
{
	mtMETA_DEC;
public:
    SceneNode();
    virtual ~SceneNode();

    CCNode* getNode() const {return mSprite;}
protected:
    CCSprite* mSprite;
};

#endif